As if to stop her, Gleipnir emerges snarling from the woods, and Kan–E–Senna beseeches you for your protection. Under the mighty boughs of the Guardian Tree, the Elder Seedseer makes ready to begin a ceremony which has not been seen since Dalamud fell.The time has come to proceed to Everschade and carry out the ritual, that together you may bring a close to this dark chapter of Gridania's history. You affix the branch, completing the final connection and empowering the great one to extend its essence all throughout the forest with ease. Branch in hand, you climb the massive tree until you find the spot of weathered bark the Elder Seedseer pointed out to you earlier.
Kan–E asks you to do the honors, and bids you follow her to the Leatherworkers' Guild, where the ancient tree that will receive the branch resides. The branches of the great one have been delivered across the Twelveswood, and the final one is to be placed in Gridania itself. On this occasion, however, it will be employed to purify the corruption that plagues the Twelveswood. At the Adders' Nest, Kan–E–Senna explains that the ceremony she will soon carry out will be to summon the Irmin Hedge─a powerful barrier which greatly mitigated the damage inflicted upon the Twelveswood during the Calamity.We were able to make a WeakAura that detected if that bug was about to occur and warns everyone to Flask of Petrification.A Path Unveiled is a Quest in Final Fantasy XIV: A Realm Reborn. For this we did go onto WotLK PTR with a couple of people to investigate. With Razorgore there is a bug where he can unexpectedly cast the insta-kill raid explosion that usually happens when you wipe. Our raid leader also made a commentary video going over BWL VoDs that we would be doing similar strategies to.Įveryone had watched this commentary video earlier in the day, and there was a lengthy discussion therein about those Drakonids and their different possible abilities (e.g. Basically all of our preparation was done from watching VoDs, and looking at old Warcraft Logs entries, and from memory of when we played softcore back in original Classic.įor each boss we have a dedicated Discord channel to discuss/research strategies, then eventually that becomes a raid plan with assignments etc in a Google Drive spreadsheet. The other issue was a potential Razorgore bug that could cause instant wipes randomly, and the guild did have to go outside of hardcore to address that one, making a WeakAura to warn them if it was about to happen - but luckily it didn't, as esuvii explains below while talking about the guild's preparation process: The way they avoided people dying to the bomb there was a simple hearthstone out for those affected, since it removes the debuff, with healers waiting at the inn for any additional damage from the dot! Also the extremely fast, sub-1 minute kill didn't hurt either. The entire run had 0 deaths but there were two very dangerous issues, starting with Vaelastrasz. Here's the Nefarian kill (and you can click through the video for the rest of the clear): Also, if you're here looking to see some hardcore deaths, stick around to the end of the article. It's been quite a while since we talked about hardcore kills - a year and three months since Ragnaros died to be exact - and HC Elite are back with the second raid of Vanilla WoW cleared! It took quite a while to muster up the courage to clear all the way to Nefarian and take him down, with pretty specific strategies needed for some bosses (Vael says hi), but HC Elite proved everything is possible with enough dedication and time. The later zones are much more interesting, however, as there are fewer deaths and the players getting there are presumably more dedicates, so let's take a look at the probably most classic Classic zone:Īnd here's the full list with the 14 zones that were examined: Other VERY deadly mobs include Voidwalker Minions from Durotar, Son of Arugal in Silverpine, Wendigo in Dun Morogh, Defias Trapper in Westfall and the MOST deadly mob in this overview: Kobold Miners from Elwynn.
There's plenty of locations showcased in the reddit post below, and the highest number of deaths is mostly related to how many players chose which starting zone, and oh boy, there were a LOT of Night Elves not making it out of Teldrassil, and most of those were under level 10. We also get to see what exactly killed them, as well as the level range of deaths by zone (you'd be surprised at the amount of sub-level 10 deaths). This is based on data from the Deathlog addon, with 45,000 actual deaths logged in Classic. Here's a really interesting visualization, as paraizord shared zone maps with highlighted locations of where Hardcore players had died and who killed them.